/*
* Copyright (c) 2009-2011 Hazard (hazard_x@gmx.net / twitter.com/HazardX)
* 
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* 
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
* 
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/

#pragma once

namespace GTA {

	using namespace System;

	CLASS_ATTRIBUTES
	private ref class NetThread {

	private:
		int bRunning;
		int bInLoop;
		bool bJustWaitingForCommand;
		System::DateTime WaitUntil;

		System::Threading::AutoResetEvent^ runFlag;
		System::Threading::ManualResetEvent^ stopFlag;

#ifdef USE_THREADPOOL
		void MainLoop(System::Object^ state);
#else
		System::Threading::Thread^ tThread;
		void MainLoop();
#endif

		bool bThreadActive;
		void ThreadBegins();
		void ThreadWaitForContinue();
		void ThreadEnds();

	protected:
		virtual void OnTick() {};
		virtual void OnStartup() {};
		virtual void OnEnd() {};
		virtual void OnThreadHalt() {};
		virtual void OnThreadContinue() {};

	internal:

		// only internal
		void Wait(int ms);
		void WaitForCommandResult();
		void TickNow(bool WaitForEnd);
		bool TickNowWithState();
		//void WaitForEndOfTick();

	public:
		NetThread();

		property bool CanWaitNow {
			bool get();
		}

		// only external
		void Launch();


		// ex- & internal
		void Abort();

	};

}